About me
Hi! I'm Yasmine, a Multimedia Engineer from Spain that has been in love with everything related to computer science and video games since I was a little kid. After graduating from the University of Valencia's Multimedia Engineering degree in 2020 with a GPA of 8.2 and a Final Degree Project which earned honors, I have been working professionally on game and app development (including AR & VR projects) for over 6 years mainly using the Unity engine, among other different technologies.
I created this website with the intend to showcase some of the projects I have worked on since I embarked on this wonderful journey and highlight my contributions to them, as well as some of my personal work. I have been extremely passionate about video games and technology for as long as I can remember so I am always looking forward to new adventures, researching new technologies and improving my skills in every way I can so please do not hesitate to contact me via the form below or directly through my other links.
Thank you for your time! :)
Skills
- 3D Applications and Game Engines
Unity, Blender, Maya
- Programming and Querying
C#, Java, JavaScript, Typescript, SQL, Python, Pascal, PHP, HTML, CSS
- Databases
MySQL, MariaDB, PostgreSQL
Testing & Database Tools
Postman, HeidiSQL
- IDEs
Visual Studio, NetBeans
- APIs and RTEs
RestSharp, Node.js, OpenGL
- Repositories
GitHub, Apache Subversion
- Dedicated Libraries and Software
Autodesk Flow Production Tracking, Inno Setup, Adobe Products
- Methodologies
Scrum, Agile
PROFESSIONAL PROJECTS

BodyPass
(2020 - 2021)
AR | Unity | C# | iOS | Android | @ IRTIC
Phone app published in 2021 for the BodyPass project that allowed users to explore the different parts of the body in an AR environment.
Some of my contributions:
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UX & UI implementation
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User Interaction and Behavior programming
Icons – Innovation in construction sites
(2021)
AR | VR | Unity | C# | iOS | Android | @ IRTIC
Tailor-made training course in the form of an app with VR and AR contents developed within the ICONS - Innovation in CONstruction Sites project and published in 2021, focused on BIM-oriented training tools for workers of the construction sector.
Some of my contributions:
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UX & UI implementation
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User Interaction and Behavior
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C # coding

Pictogram Room
(2021 - 2026)
AR | Unity | C# | PC | @ IRTIC
App for PC that uses AR technology and sound effects to draw the attention of the players to different parts of their body while playing different games with a pedagogical approach to promote body awareness, joint attention, and imitation in children and young people on the autism spectrum.
Some of my contributions:
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UX & UI implementation
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User Interaction and Behavior programming
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Gameplay programming

IVRAP
(Immersive Virtual Reality as a Tool for Autistic Pupils and Teachers)
(2022 - 2023)
VR | Unity | C# | PC | @ IRTIC
PC app published in 2022 that uses VR technology to teach students with autism and learning difficulties how to ‘learn to learn’ by interacting with an ample selection of games and activities.
Some of my contributions:
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UX & UI implementation
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User Interaction and Behavior programming
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Gameplay programming

CPAT
(Computerised Progressive Attention Training)
(2022 - 2026)
Unity | C# | PC | iOS | Android | Java | PHP | MySQL | MariaDB @ IRTIC
Multiplatform app first published in 2024 for the TTAA (Teacher Training and Attention in Autism) project that allows users to sign up and register their own students in order to play different activities designed in co-operation with a team of specialists of different fields that aims to train and improve core attention functions in autistic children and also generates data for analysis.
Some of my contributions:
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UX & UI implementation
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Game programming
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Unity tools development
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Server integration & maintenance
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API REST backend
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PC app installer development with InnoSetup

EMPOWER
(Design and evaluation of technological support tools to empower stakeholders in digital education)
(2022 - 2026)
Wearables | Unity | C# | Java | TypeScript | PHP | MySQL | MariaDB | PC | @ IRTIC
PC app developed on the basis of a game-based methodology designed with in co-operation with a team of specialists of different fields, that helps children improve learning and emotional skills, adapt better within schools, and enhance their overall quality of life. The app uses wearables for metrics and a AI-based algorithms that generates recommendations and improvements for the users.
Some of my contributions:
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UX & UI design & implementation
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Unity tools development
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App and gameplay design & implementation
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Game programming
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Server integration
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NodeJS & API REST backend
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App installer development with InnoSetup
PERSONAL WORK
Slumber
(2019 - 2020)
Unity | C# | PC | @ University
For my University Final Degree Project in Multimedia Engineering, I conceived Slumber, a first-person strategy and decision-making PC game. I devised and developed it entirely on my own, making use of copyright-free resources and designing every single part of it putting to use all the knowledge I had gained throughout my four-year degree program. Built using the Unity game engine, the game aims to challenge players by immersing them in an adventure that tests their powers of concentration and survival, all while prompting them to question their own moral values. The game features multiple levels where players must navigate various events and make decisions that are crucial to shaping the story's progression.
The game was planned around an original concept and developed using the skills I had acquired. Once completed, it was distributed to players of various nationalities and age groups, and I subsequently conducted a brief analysis based on the decisions players made, taking into account demographic statistics and their overall enjoyment of the game.
Watch the trailer right here!





